Biblio
Found 25 results
(2011). Spatio-temporal unfolding of sound sequences.
SMC Conference 2011. Abstract
(2009). AUDITORY REPRESENTATIONS AS LANDMARKS IN THE SOUND DESIGN SPACE.
SMC Conference 2009. Abstract
(2006). SOUND TEXTURE MODELING: A SURVEY.
SMC Conference 2006. Abstract
(2005). Interactive simulation of rigid body interaction with friction-induced sound generation.
IEEE trans. audio processing.
(2005). AUDIO FEEDBACK IN PREDICTIVE HCI METHODS.
SMC Conference 2005. Abstract
(2005). A STUDY ON USING THE MELLIN TRANSFORM FOR VOWEL RECOGNITION.
SMC Conference 2005. Abstract
(2005). Continuous Sonic Feedback from a rolling ball.
IEEE Multimedia. 12, 60-69.
(2004). PHYSICAL MODELING OF IMPACTS: THEORY AND EXPERIMENTS ON CONTACT TIME AND SPECTRAL CENTROID.
SMC Conference 2004. Abstract
(2003). Physically Informed Signal-Processing Methods for Piano Sound Synthesis: A Research Overview.
EURASIP Journal on Applied Signal Processing. 2003, 941-952.
(2003). Sounding Objects.
IEEE MultiMedia. 10(2), 42-52. Abstract
(2003). Experiments on gestures: walking, running, and hitting.
(, Ed.).
(2003). High-level models: bouncing, breaking, rolling, crumpling, pouring.
(, Ed.).
(2003). Prolegomena to the perceptual study of sound.
(, Ed.).
(2002). Efficiency, accuracy, and stability issues in discrete-time simulations of single reed wind instruments.
J. Acoust. Soc. Am.. 111, 2293-2301.
(2001). Acoustic Cues from Shapes between Spheres and Cubes.
278--281.
(2001). Signal-theoretic characterization of waveguide mesh geometries for models of two-dimensional wave propagation in elastic media.
IEEE Trans. Speech and Audio Processing. 9, 152-161.
(1998). Learning pseudo-physical models for sound synthesis and transformation.
2, 1085-1090.
(1992). A dispersive resonator in real-time on MARS workstation.
146-149.

